A way to do music in an iphone game with small file sizes -


I am making an iPhone game, currently using OpenLL for SFX, we play the game with 10 megapuri Want to keep less

The iPhone (at least the OpenLL) only plays basically uncompressed PCM.

What would be the most direct way to get music from any kind of compressed format (MP3, AAC, OGG etc)?

Is there any type of decoder API? Am I using OpenLL?

Edit:

OK, we have done some calculations, and we should be able to fit everything well with a simple 64kb / s compression plan, so I'm exploring the easiest way to decode a compressed file (preferably from memory) in the raw PCM in memory for use with Open Al. We also need a streaming decoder because it will be able to decode the stream from memory. Shm is not, but it would be nice. We want to looping for the track, so it would be ideal if decoder has a "random access" so that you can easily move around the track.

One of the most narrow paths, or this allows you to score not only music, but also sound samples. is.

Maybe you want what you want.


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