actionscript 3 - Daisy chain movies together in Flash AS3 -
This is a 2 part question, I'm sorry. I know that other developers are required to work for 16,000 frame boundaries.
How do I give daisy series movies in Flash AS3?
What is the best way to do daisy series films in A Flash AS3?
b. Can I treat it as an extended timeline of more than 16,000 frames?
not by conventional thinking
it would be good
"16,000 frame border flashing"
"There is no way to define the location of the fluctuation frame"
it would be good
"It would be nice to have all the clips together in one kind of progressive load" "" It would be nice to control the Q number of an extended clip " It would be great to control the speed - start-end "*
I have to make a counter that goes up to one lakh and uses the animation. Long story briefly," I am moving out of the frame and I have a piece of small film clips together. "
Verbose example
Load n drama ==> ; Full Movie == & gt; Add N Remove Children == & gt; Load Next Movie!
Frame Problems with "fl.flash.display.stage"
- Using graphics, not dynamic text
- Controlling the speed of the frame rate or animation Want to
Time-based problems "fl.flash.utils.imer"
- The options were not scalable by the frame rate
- Other issues have given me the reason to abandon time-based methods
- The underlying problem of trying to code with the tilling engine is "Greensocks Tweenmax" < / Ul>
* I ask, I apologize :) #
Codear for #Joom Answer # 1000.00 "Frame or Time Based" "Decimal" x 10 Value x 100 Value "full" x 10,000 value x 1,000,00 0 value x 10,000,000 value # tiven should be equal value, so transitions of numbers together "all 20 frames etc" #WHOLE Full numbers go all different rates "number together roll-in" equal to all in the whole number The numbers are frames # DCIML "X 100 jump" decimal number actually scrolls fast because it has less value than the whole number
export each Switch to create your own SWF as animation sequence, then the main flash project allows the film to create a document class for the main project. That document is a loader member in the class which will load the SWF. Create an event .ENTER_FRAME listener to monitor the loaded SWF frames in the document class.
Create an array (SVF_are) in which the animation of each SWF should be loaded in order, to keep track of the current position in the array, create an integer (swf_counter) so that you can know which SWF is next Time should be loaded. Set it to 0 first.
Using the loader, first load SWF (swf_array [0]) into the document and add it to the stage when it has loaded and starts playing it, play automatically The frame recorder loads for the probe tests the current frame of the SWF and compares it with the total number of loaded SWF frames. When there is a total match in the currentframe, then SWF plays and you have to load the next SWF. Increase swf_counter to one, then load the loader to load the next SWF. Repeat Potential increase: Use the second loader to load the next loader so that it is next in line so that it will be ready to run before the current SWF is completed.
All animations frames are not in the same document since ending the maximum frame problem. Apart from this, with this method you can easily add or remove animation scenes without touching the main timeline.
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