Generating F# code -


"official" code generation engine for T4 C # / VB.NET. But (this is from April, but I did not find any new mention). So what is a good way to generate the F # code?

Edit:

I want to implement in F #. I have already implemented them in C #, so it should be a good comparison. The "numerals" and the tree nodes can be presented as arrays, so type

  'fingerprit = empty. Although single of 't, the maximum size of these arrays is very small, so it would be nice to be.    Type 'T Digit =' Digit 1 't | Digit 2 't *' t * 't of' t * 't Fig 4 't *' t * 't *' t type 'node = node 2' finger tree '* finger tree | Fingerlet node 3 fingerprint * Finger tree type 't fingerring = empty | 'T's single  

to avoid the limit

But then writing all the functions on the numeric and node becomes more difficult by hand, and it is better to produce them. And like a T4 looks like this ...

Because F # support custom tools In Solution Explorer, you can keep your T4 files in C # or Visual Basic Project and you can redirect your output to your F # project. Here's how you can do this:

  & lt; # @ Template language = "C #" hostpecific = "true" debug = "true" # & gt; & Lt; # @ Output Extension = "txt" # & gt; & Lt; # @include file = "T4Toolbox.tt" # & gt; & Lt; # FSharp Template Template = New FSharpTemplate (); Template.Output.Project = @ ".. \ Library1 \ Library1.fsproj"; Template.Output.File = "Module2.fs"; Template.Render (); # & Gt; & Lt; # + Square FSharp template: template {public override string TransformText () {# & gt; // http://fsharp.net Learn more about F # module Module 2 & lt; # + Back it GenerationEnvironment.ToString (); }} # & Gt;  

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