What defines those OpenGL render dimension limits? -


On my system, anything that pulls me out of the range around OpenGL (-32700, 32700) has not been submitted (Or

What defines those limits? Can they be modified?


Edit: Thanks for pointing out the right direction. That my drawing code was using GLshort values. I have given them the place of glint values ​​and I do not have those limitations now I have not seen.

I do not know what you're actually doing, but it's a signed 16- Bit integer (-32768..32767).


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