What defines those OpenGL render dimension limits? -
On my system, anything that pulls me out of the range around OpenGL (-32700, 32700) has not been submitted (Or
What defines those limits? Can they be modified?
Edit: Thanks for pointing out the right direction. That my drawing code was using GLshort values. I have given them the place of glint values and I do not have those limitations now I have not seen.
I do not know what you're actually doing, but it's a signed 16- Bit integer (-32768..32767).
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