iphone - Animating multiple UIVIew cause problems -


In my current iPhone game project, I am using UIView which are some game game elements (they are tiles). Animate one after the other is working fine or in a small series (5 UIView is animating at the same time).

But once I decided to bring those same UIView more widely together, I got some strange rendering issue (the entire iPod touch screen, shines back to see the game on black, On completion of animation or almost complete, in the second case the screen shines between the black and real game scenes while trying to animate it).

I have done many examinations and till now it appears that over 18 uIViv is getting animated. I have no problem, but once I get 30 UIView, then I will get this rendering problems Seeing. And the animation transition I'm using is flip right.

Is the animation thread a maxium which can be run at once?

I'm saying a method on my sub-class UIView that start standard animation animation animation. And I'm setting the cache in yes.

Any idea which could be the cause of rendering bug?

Thank you for your cooperation in advance.

Animation running at the same time does not have a clear maximum.

However, every animation will use memory and CPU usage, of course it depends on the type of animation significantly.

So you're probably trying to do a lot of animation at the same time.

UIView animation is great for many things, but sometimes you have to make more appropriate use like OpenGLL, maybe you are in that situation.


Comments

Popular posts from this blog

sql - dynamically varied number of conditions in the 'where' statement using LINQ -

asp.net mvc - Dynamically Generated Ajax.BeginForm -

Debug on symbian -