opengl es - How much market shares OpenGL2.0 in iPhone os hardwares(iPhone/iPod Touch) -
I'm planning to create games for the appstore, so I'm studying GLES. However, GLES 1.1 and 2.0 APIs are different about handling some features. (And borders) I do not have enough time to consider both of them, I have to choose one.
2.0 is clearly better in the developer's view, but I worry about its stock market. I want most users to move on to the new SGX-based hardware, but in reality, I do not know. Does anyone know about the location of those hardware ratios data in iPhone OS supported hardwares? (IPhone / iPod touch, per GPU) Please tell me. IPhone 3GS, 3G General iPod Touch, and iPad all support OpenGL ES 2.0.
The iPhone OS GS has generated 3% of traffic and 3% generated 12%, so about 51% of the iPhone OS device is supported by OpenGL ES 2.0. These figures are not included in the iPad and are based on usage rather than the number of users or devices.
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