cocoa - Iphone Utility App Singleton Problem -
This is bothering me in my utility app: I have a singleton declared in a specific way:
My firstton has 4 declared properties: 3 floats and one int now, in my view controller, I am setting signaling method in an update like this:
[ [Singleton Shared Silington] Set Meyant: var1]; [[Singleton Shared Signalone] Setmeflat 1: var2]; [[Singleton shared siltington] Setmeflat 2: var3]; [[Singleton shared siltington] setmaphflot 3: var4];
DeedLoad method in my view gives me such property:
int m = [[singleton shared siltington] myInt]; Float R = [[Singleton shared सिंहावलोकन] myFloat1]; Float g = [[singleton shared siltington] myFloat2]; Float B = [[singleton shared siltington] myFloat3];
Then I provide int values for float values for a UISegmentedControl and UISliders. So the problem is that whenever I launch my app, the float gets stored in a singleton until I set the int - if I set the float, then I set the int, float always with each call Resets to 0 for viewing deedload. Then the sequence is:
1) Launch the application 2) Flip flip and set floats (R, G, B)
3) Flip the view back to the main
4 ) Flip the view back on the flipside and the floats are set to the previous values now set int. 5) Flip back to the main 6) Flip the view back on Flipside and the int is set to the previous value but the float set is 0
Any ideas? The simplest explanation is that you are not actually getting a singleton [singleton shared siltington]
Comments
Post a Comment