memory leaks - How to diagnose a EXC_BAD_ACCESS while my App running - objective-C -


I am working on a 2D OpenGL ES game. I have used clags and instruments to find and finish all the leaks. I am using memory of my app (live byte in object olok) around 1.5 MB. However, long lasting sessions end in the final EXC_BAD_ACCESS when I turn on NSZombieEnabled, APCBAD goes out of memory (and crashes) before the ACCOS becomes operational.

How can I diagnose the EXC_BAD_ACCESS?


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